A strategy game for iPhone and iPad

The Sun is fine. Leave anyway.

Humanity mined its own star to power its climb up the Kardashev scale, and now the Sun is failing. As Director of the Exodus Authority you have until 2166 to research the ships, scan the worlds and send people out, from a real 3D map of our neighbouring stars.

In development at Iron Buffalo Studios. Formerly Planet B-Minus. An iPhone and iPad beta on TestFlight is next.

The star map: the Sun, the inner planets and Saturn on a 3D map, with a ship in flight

The premise

By order of the Exodus Authority

A swarm of collectors around the Sun powers civilisation, and star-lifting mines it for fuel. By 2091 the damage shows: the flares stop behaving and the official line is that the Sun is fine. It is not. In 75 years Earth will not support people out in the open, and there is no perfect second Earth within reach, only worlds that are too cold, too heavy, too dry, too far, or already alive.

You run the Exodus Authority. You choose what to research, what to build, which worlds to scan and who boards. Earth’s factions push back, your council argues, and every year spent learning is a year less to get people there. Spreading out is how humanity survives. It may also be how it gets noticed.

  1. January 2091The flares begin. The press office says the Sun is fine. The clock starts.
  2. The first decadesProbes, telescopes and drives. Mars and the Moon are the first steps.
  3. The middle yearsShips in flight for years, colonies holding on, haulers bringing back what they find.
  4. January 2166Earth is done. An epilogue tells what became of everyone, and a report card grades the worlds you reached.

How it plays

Research. Scan. Launch. Hold on.

One run is 75 years, played at your own pace: pause any time, or run the years at 1x, 2x or 4x.

01 RESEARCH

32 projects, from real science

Nuclear thermal rockets, fusion drives, habitats, life support and the kit people need to survive outside. Each one says what it changes and what it is based on.

02 SCAN

Know before you go

Telescopes, probes and landers turn a dot on the map into a dossier: gravity, temperature, air, water, and what it would take to live there.

03 LAUNCH

Plan every ship

Choose the ship, the drive, how many people and which kit. The launch plan gives honest odds before anyone leaves, and the ship flies on the map for real years.

04 SETTLE

Keep them alive

Colonies face exposure, storms, shortages and slow change. Haulers bring extractors, rovers and supplies. Some colonies thrive. Some are lost.

The Sun up close: 'Our star, now erratic'
The Sun, now erratic.
The research screen with a queue of projects and their effects
Research: what each project changes, and its real-world basis.
A launch plan for Mars: ship, drive, people and kit
A launch plan for Mars.
Ships in flight on the map toward Mars and the Moon
Ships in flight, on the map.
The Mars colony: people, stability, supply and exposure
A colony on Mars, holding on.
TRAPPIST-1 e, 40.7 light years away, with its travel time and what is known
TRAPPIST-1 e, 40.7 light years out.
The report card at the end of a run
The report card, January 2166.

Coming in the full game

Never the same run twice

The game is being rebuilt around the new story. The current beta plays the core loop above; these arrive as development goes on.

COUNCIL

Draft your advisors

Pick five advisors from a fresh set of candidates each run, on a budget. Brilliant, corrupt, paranoid, loyal: their traits help and hurt.

WORLDS

Alive, and not friendly

Native ecosystems, colonists who slowly change to survive, and colonies that may decide they are no longer yours.

DISCOVERY

Ruins, refugees and loot

Probes and expeditions turn up finds from common to legendary, the remains of those who came before, and others fleeing their own star.

EARTH

A planet in denial

Governments, corporations and the Orbital Force all have opinions. Funding, riots and press releases follow every choice you make.

The science

A real neighbourhood, real distances

The map is built from published data, so the hard part of the game is the hard part of the real problem: space is big, and ships are slow.

119planets, moons, stars and small bodies, in our Solar System and 25 other star systems
5 monthsto Mars on a nuclear thermal rocket, 3 on a fusion drive
147 yearsto Alpha Centauri at 3% of the speed of light, longer than the game itself
75 yearsfrom the first flare in 2091 to the end of Earth in 2166

Planet orbits follow NASA JPL data and the nearby stars are placed at their measured distances. No one has photographed the surface of a planet around another star, so those surfaces are artist impressions generated with AI from each world's measured data, and the game labels them as impressions. Solar System surfaces use maps made from spacecraft data.

Beta

Play it first

The iPhone and iPad beta goes out on Apple's TestFlight. Leave your email and you'll get the invite when it opens, plus the occasional dev update. Nothing else.

Your email is used only for the beta and Exodus Authority news, never sold or shared. One email to hello@planetbminus.com removes it. Privacy.

Who's making it

Iron Buffalo Studios

Exodus Authority (formerly Planet B-Minus) is made by Iron Buffalo Studios, an independent game studio in Houston, Texas. The studio also makes Epochfall, Epochfall: Dynasties and Fantasy × AI.