Exodus Authority press kit
The Sun is fine. Leave anyway. A strategy game for iPhone and iPad on a real 3D map of our neighbouring stars: humanity’s hunger for energy is killing the Sun, and the Exodus Authority has until 2166 to get people out. Formerly Planet B-Minus.
Download the press kit (zip, 19 MB)
Fact sheet
About the game
A swarm of collectors around the Sun powers civilisation, and star-lifting mines it for fuel. By 2091 the flares stop behaving while the official line insists the Sun is fine. Earth has until 2166. The player directs the Exodus Authority: what to research, what to build, which worlds to scan, who boards, and how to keep colonies alive on worlds that are too cold, too heavy, too far, or already alive. Spreading out is how humanity survives; it may also be how it gets noticed.
Features
- A real 3D map: 119 planets, moons, stars and small bodies in the Solar System and 25 other star systems, with NASA JPL orbits and measured distances.
- 32 research projects grounded in real science, from nuclear thermal rockets (Mars in 5 months) to fusion pulse (Alpha Centauri in 147 years).
- Scans, probes and landers turn dots on the map into dossiers.
- Launch plans with honest odds; ships fly on the map for real years.
- Colonies that face exposure, storms and shortages; haulers that bring supplies home.
- 75 years from 2091 to 2166, with pause and three speeds.
- Coming in the full game: a council you draft each run, living worlds and mutating colonists, precursor ruins, refugees, loot from common to legendary, and an Earth in denial.
Screenshots
From the earlier web build of the game, iPhone size; new screens follow with the rebuilt game.
Logo and art
Art, data and AI
Planet orbits follow NASA JPL data and the nearby stars are placed at their measured distances. Solar System surfaces use maps made from spacecraft data (Solar System Scope, CC BY 4.0; NASA/JPL-Caltech; NASA/JHUAPL/SwRI). No one has photographed the surface of a planet around another star, so exoplanet surfaces are artist impressions generated with AI (Google Gemini) from each world's measured data, and the game labels them as impressions.
About Iron Buffalo Studios
An independent game studio in Houston, Texas, also making Epochfall, Epochfall: Dynasties and Fantasy × AI. ironbuffalostudios.com













